NASCAR 26 does not have official recommended wheel numbers published yet, but it does have a confirmed, substantial force feedback rework: developer Mike Bergh says the team got "the keys to the kingdom" on force feedback code specifically because NASCAR 25's launch-day force feedback was broken badly enough to need an overnight fix.
What's Actually Confirmed
Mike Bergh of iRacing Studios told The Daily Downforce (August 21, 2026) that the studio has deep, structural access to the underlying force feedback code this time, not just surface-level tuning — and promised "substantial improvements" over NASCAR 25. That context matters: NASCAR 25 had a rough force feedback launch that required an emergency patch, so NASCAR 26's rework is framed as a direct response to that problem rather than a routine yearly update.
BoxThisLap's coverage (August 22, 2026) adds that this deeper code access lets developers ship a new default force feedback profile plus additional adjustable parameters, aimed at working across hardware from entry-level wheels to high-end Direct Drive bases. iRacing has set what it considers a solid default that should work for most players out of the box, while still leaving room for enthusiasts to fine-tune for their specific wheelbase.
Why There's No Settings Table Yet
Neither of the two independent outlets that covered this topic — The Daily Downforce and BoxThisLap — published specific parameter names or numeric values, only the general design goals above. A check of InsiderSetups.com, a community-run wheel-settings database, found the same gap as of this guide's research date: the page for NASCAR 26 settings explicitly says the author hasn't tested the released game yet and will add real settings once they do, rather than posting untested numbers. Because of that, this guide does not publish a "recommended settings" table — doing so without a real source would mean guessing, and any specific number here would be UNCONFIRMED rather than something you could trust at the wheel.
Getting Started Until Numbers Are Published
Start with the game's default force feedback profile — iRacing has explicitly positioned it as the setting they expect to work for most players, so it's a reasonable starting point rather than something to immediately override. If you're on Direct Drive hardware, expect to do more manual tuning than a belt- or gear-driven wheel would need, since the developer commentary specifically calls out that high-torque bases behave differently from entry-level wheels. Beyond that, treat any specific numeric settings you find on forums or community sites before an official or well-tested community guide exists as UNCONFIRMED starting points, not proven values — including any settings still labeled for NASCAR 25.
FAQ
Not yet. No official or reliable source publishes specific numeric values; only the design goals behind the force feedback rework are confirmed.
Yes. Developer Mike Bergh says the team has deeper access to the underlying force feedback code and promises substantial improvements, following a rough force feedback launch for NASCAR 25.
Yes. Coverage of the rework specifically discusses tuning for hardware ranging from entry-level wheels to high-end Direct Drive bases, though exact per-device numbers are not published.